




It might obscure your view a little, but in a giant, hulking suit of armor, that’s sort of the point. The Power Armor HUD by Hellstorm102 replaces these default elements with a solid, weightier control panel. a weather mod system like Fellout (for FO3) and Nevada Skies (for FONV) ? Does TTW switch off one weather mod when you travel to the other game?Ĥ.While we love stomping around in Fallout 4’s Power Armor, its flimsy-feeling, transparent HUD leaves a lot to be desired. How does TTW deal with incompatible global mods i.e. If I were to add a food plugin like More Food for FO3, then this plugin would go in the FO3 folder right? Also the necessary FWE compatibility patch would also need to go in the FO3 game folder (and any TTW-FWE compatibility patches as well)?ģ. What about other non TTW mods like a needs system mod? I was using PN for stand alone version of FONV (to use the enhancements to FONV needs system) and FWE for FO3 (so I could use the integrated RI needs system). This TTW verison of the unofficial patch should go in the FONV folder right?Ģ. But I'll be using the recommended TTW replacement patch instead of YUP. Since TTW uses FONV engine, then the mods and/or TTW compatibility patches for either game need to go in that specific game folder? For example, I was using YUP for FONV. If a merged patch isn't feasible, then does TTW have the capability to coordinate mods the way FWE did in FO3? which share vendor lists/game resources like the workbench etc. But would it be possible to create a merged patch for all other non TTW mods? I was hoping to install mods like CRAFT, WMX etc. If the author says it's safe to clean these, then can we do so if they have dirty edits? The only exception to a major overhaul mod I've seen so far is Vurt's Flora Overahul where you explicitly aren't supposed to do so.įinal question: merging the TTW optional mods is forbidden. esms as they are? What about other mod overhauls which have global effects (like NMC texture pack, PN etc). should I just leave the FO3 and FONV vanilla DLC esms as they and just install TTW without cleaning them first?Īlso once TTW installs, is it safe to clean them afterwards? Or just leave the game/DLC. I was wondering if this only applied to the mods you add after TTW is installed? Or to the base game esms as well? i.e. However, I read on the TTW install page somewhere that you shouldn't clean the esms and esps as TTW needs the information in these. esms before adding mods or trying to play the game. I'm installing TTW for the first time and had to redownload vanilla versions of both games from Steam and have a few questions.
